Collectibles hub | Updated August 1, 2026

Halo: Campaign Evolved Collectibles Guide

Use this as the mission map for every Skull and Terminal route. The detailed checklist is one click away, and each mission has its own focused page.

Missions
13
Focused routes
Skulls
42
39 hidden + 3 automatic
Terminals
13
One per mission
Checklist
52
All collectible locations

Visual route atlas

Pick the mission by the view you recognize.

Use the location frames when the room, canyon, or corridor is easier to recognize than the mission name.

Cleanup plan

Clean up safely before quitting.

Most collectible pages show locations; this plan covers the part that causes lost progress and replay time.

  1. Reach a checkpointAfter collecting a Skull or Terminal, continue until the next reliable checkpoint before quitting or changing platforms.
  2. Use mission selectMissed pickups can be cleaned up later. Open the mission route, jump to the nearest rally point when available, and follow only the remaining entries.
  3. Track by nameIf the game menu does not show a chapter-by-chapter tracker, compare the collectible names on this page with the names already unlocked in your profile.
  4. Confirm co-op creditIn co-op, have the progression owner lead the fireteam and verify the pickup registers before leaving the session.

Quick table

All locations at a glance.

Compare every collectible by mission, route type, risk level, and effect before you jump into a route.

CollectibleMissionRoute typeCareEffect / note
Speed LimitSkull01 - The Pillar of AutumnInterior detourModerateSprint is disabled.
MagnifiedSkull01 - The Pillar of AutumnInterior detourQuickThe Assault Rifle uses 60-round magazines.
PerspectiveSkull01 - The Pillar of AutumnInterior detourQuickThe camera switches to third person.
ApproachTerminal01 - The Pillar of AutumnTerminal scanQuickLore terminal
ForgottenTerminal02 - HaloTerminal scanModerateLore terminal
Grunt FuneralSkull02 - HaloGrenade jumpHigh careGrunts die in a burst of plasma.
Give & TakeSkull02 - HaloCombat detourQuickFiring drains shields; damaging enemies restores them.
Floor is LavaSkull02 - HaloTraversalHigh careTouching the ground causes continuous damage.
IronSkull03 - The Truth and ReconciliationCombat detourHigh careA solo death restarts the level; a co-op death returns the team to its last checkpoint.
Endurance SpecSkull03 - The Truth and ReconciliationVehicle routeModerateUNSC vehicles cannot be damaged.
ForeignSkull03 - The Truth and ReconciliationInterior detourQuickPlayers cannot use weapons from another faction.
InquisitorTerminal03 - The Truth and ReconciliationTerminal scanQuickLore terminal
BandanaSkull04 - The Silent CartographerCombat detourModerateAmmo and grenades are unlimited.
AcrophobiaSkull04 - The Silent CartographerVehicle routeModerateAllows the player to fly.
Status UpdateTerminal04 - The Silent CartographerTerminal scanQuickLore terminal
Hip FireSkull04 - The Silent CartographerInterior detourModerateWeapon zoom is disabled.
IWHBYDSkull05 - Assault on the Control RoomInterior detourModerateChanges combat dialogue.
Tangent ITerminal05 - Assault on the Control RoomTerminal scanQuickLore terminal
AngrySkull05 - Assault on the Control RoomCombat detourQuickEnemies fire their weapons faster and more frequently.
CowbellSkull05 - Assault on the Control RoomVehicle routeHigh careObjects have less mass and are displaced more easily.
FogSkull06 - 343 Guilty SparkTraversalModerateThe motion tracker is disabled.
That's Just... WrongSkull06 - 343 Guilty SparkCombat detourQuickEnemies have increased awareness of the player.
Tangent IITerminal06 - 343 Guilty SparkTerminal scanModerateLore terminal
They Come BackSkull06 - 343 Guilty SparkInterior detourModerateFlood Combat Forms revived by Infection Forms become more dangerous.
TiltSkull07 - The LibraryInterior detourModeratePositive and negative damage multipliers are both amplified.
PopSkull07 - The LibraryTraversalModerateShooting a Flood weak point makes it explode.
Tangent IIITerminal07 - The LibraryTerminal scanQuickLore terminal
FamineSkull07 - The LibraryCombat detourQuickWeapons dropped by enemies contain half their normal ammo.
AloneTerminal08 - Two BetrayalsTerminal scanQuickLore terminal
Tough LuckSkull08 - Two BetrayalsVehicle routeHigh careEnemies go berserk, dodge constantly, and never flee.
Black EyeSkull08 - Two BetrayalsInterior detourQuickShields recharge only when you melee enemies.
MythicSkull08 - Two BetrayalsVehicle routeQuickEnemies have increased health.
CatchSkull09 - KeyesCombat detourQuickEnemies throw and drop more grenades.
BlindSkull09 - KeyesInterior detourModerateThe HUD and weapons do not appear on screen.
ConsumedTerminal09 - KeyesTerminal scanQuickLore terminal
PiƱataSkull09 - KeyesCombat detourQuickMelee hits make enemies drop inert grenades.
ArrivalTerminal10 - The MawTerminal scanQuickLore terminal
Stowed ReloadSkull10 - The MawInterior detourModerateWeapons continue reloading while stowed.
BoomSkull10 - The MawTraversalModerateExplosion radius is doubled.
ThunderstormSkull10 - The MawCombat detourQuickMost enemies are upgraded to a higher rank.
MalfunctionSkull11 - Boarding ActionInterior detourQuickAfter respawning, a random part of the HUD disappears.
Johnny Ammo SeedSkull11 - Boarding ActionInterior detourQuickReloading discards the ammunition left in the removed magazine.
LeadheadSkull11 - Boarding ActionInterior detourModerateHeadshots no longer deal bonus damage or cause instant kills.
The PathTerminal11 - Boarding ActionTerminal scanQuickLore terminal
RecessionSkull12 - The Most Dangerous GameInterior detourQuickEvery shot consumes twice the normal amount of ammo.
Penitent ReportTerminal12 - The Most Dangerous GameTerminal scanQuickLore terminal
TemperamentalSkull12 - The Most Dangerous GameCombat detourQuickAllies turn hostile more quickly after friendly kills.
GhostSkull12 - The Most Dangerous GameInterior detourModerateEnemies no longer flinch when hit.
Eye PatchSkull13 - Heavy BurdenInterior detourQuickAuto-aim is disabled for every weapon.
Harmonious ClarityTerminal13 - Heavy BurdenTerminal scanQuickLore terminal
Grunt Birthday PartySkull13 - Heavy BurdenTraversalModerateGrunt headshots trigger a celebration.
EfficientSkull13 - Heavy BurdenTraversalModerateEnemies killed while you are at full health drop more ammo.

Mission routes

Open the route that matches the mission you are on.

Full checklist

Verification desk

Routes and counts are checked against released-game sources.

The mission hub points into the detailed checklist page. Official Halo sources set the collectible names and unlock rules, and the mission pages preserve the route order players actually need.

Frequently asked questions

What is on this page?

A mission index for all 13 collectible routes, plus links into the full checklist page and each mission-specific guide.

Should I start here or on the full checklist?

Start here if you want the route map. Open the full checklist page when you want every pickup in one scrollable list.

Does this replace the skull checklist?

No. It complements the checklist by giving each mission its own entry page.