Mission 11 collectibles | Updated August 1, 2026
Boarding Action Skulls & Terminal
Use this focused route for all 4 collectible locations in Boarding Action: 3 hidden Skulls and the The Path Terminal.
- Mission
- 11 Boarding Action
- Skulls
- 3 Malfunction, Johnny Ammo Seed, Leadhead
- Terminal
- 1 The Path
- Checklist
- 4 Saved on this device
- First stop
- Malfunction Skull
- Last stop
- The Path Terminal
- Route style
- Interior detour / Terminal scan
- Most careful pickup
- Leadhead - Moderate
Pickup order
Follow these four stops in mission flow.
Open a stop to jump straight to its route, image, and checklist control.
Visual route atlas
Match each stop by sight.
Preview the route landmarks before opening each detailed pickup card.
Walkthrough timeline
Four stops, image first.
A compact walkthrough lane for players who want the next landmark before the full card.
Step 01 | Interior detour | QuickMalfunction SkullAfter defeating the two Hunters, take the descending path opposite Johnson instead of following him uphill. Spiral down, cross through the unlocked bay doors, and check the right walkway in the next room.
Step 02 | Interior detour | QuickJohnny Ammo Seed SkullAfter clearing the sandy Elite training room, use the upper doors above your original entrance instead of meeting Johnson at the tractor beam. Follow the route back onto the upper platform and defeat the new Elites; the skull is on the curved walkway.
Step 03 | Interior detour | ModerateLeadhead SkullNear the end, clear every wave in the room with the tall tractor beam. Before riding the beam, enter the hallway behind and left of its platform, then climb the short slope to the dead end.
Step 04 | Terminal scan | QuickThe Path TerminalAfter collecting Leadhead, ride the tall tractor beam upward. Turn around at the top, enter the open blue doors behind and to the right, and check the wall immediately on the right.Quick table
Mission collectible table
Scan this mission's names, route types, and effects before following the image route.
| Collectible | Mission | Route type | Care | Effect / note |
|---|---|---|---|---|
| MalfunctionSkull | 11 - Boarding Action | Interior detour | Quick | After respawning, a random part of the HUD disappears. |
| Johnny Ammo SeedSkull | 11 - Boarding Action | Interior detour | Quick | Reloading discards the ammunition left in the removed magazine. |
| LeadheadSkull | 11 - Boarding Action | Interior detour | Moderate | Headshots no longer deal bonus damage or cause instant kills. |
| The PathTerminal | 11 - Boarding Action | Terminal scan | Quick | Lore terminal |
Mission 11 | 3 Skulls + 1 Terminal
Boarding Action collectible route
Skull1 of 3 hidden Skulls in this mission
Malfunction Skull
Route
After defeating the two Hunters, take the descending path opposite Johnson instead of following him uphill. Spiral down, cross through the unlocked bay doors, and check the right walkway in the next room.
Open frameShow approach frame

Skull2 of 3 hidden Skulls in this mission
Johnny Ammo Seed Skull
Route
After clearing the sandy Elite training room, use the upper doors above your original entrance instead of meeting Johnson at the tractor beam. Follow the route back onto the upper platform and defeat the new Elites; the skull is on the curved walkway.
Open frameShow approach frame

Skull3 of 3 hidden Skulls in this mission
Leadhead Skull
Route
Near the end, clear every wave in the room with the tall tractor beam. Before riding the beam, enter the hallway behind and left of its platform, then climb the short slope to the dead end.
Open frameShow approach frame

Terminal1 Terminal in this mission
The Path Terminal
Route
After collecting Leadhead, ride the tall tractor beam upward. Turn around at the top, enter the open blue doors behind and to the right, and check the wall immediately on the right.
Open frameShow approach frame

Cleanup plan
Before leaving the mission
Use this quick pass after the last pickup, especially in co-op or when you loaded from a rally point.
- Reach a checkpointAfter collecting a Skull or Terminal, continue until the next reliable checkpoint before quitting or changing platforms.
- Use mission selectMissed pickups can be cleaned up later. Open the mission route, jump to the nearest rally point when available, and follow only the remaining entries.
- Track by nameIf the game menu does not show a chapter-by-chapter tracker, compare the collectible names on this page with the names already unlocked in your profile.
- Confirm co-op creditIn co-op, have the progression owner lead the fireteam and verify the pickup registers before leaving the session.
Verification desk
Names, effects, and routes checked against released-game sources.
The mission route is independently rewritten around recognizable landmarks. Official Halo sources set the Skull names and effects; IGN, PowerPyx, PC Gamer, and Push Square provide additional route-order cross-checks.
Boarding Action collectible questions
How many collectibles are in Boarding Action?
Boarding Action has 3 hidden Skulls and one Terminal, for 4 collectible locations on this page.
Can I return to Boarding Action for missing collectibles?
Yes. Use mission select to revisit the mission, then reach a reliable checkpoint after collecting the missing item before leaving.
Do collectibles work in co-op?
Yes, but the fireteam leader controls the active mission state. Confirm the pickup registers before moving on.